Project
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Overview
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Problem
The time-consuming process of manually searching for the match and then finding out the score. Users have to perform several actions to complete the goal of finding out the time and score of the game. Always trying to remember when the match will be - usually ends with having to search for the matches several times and reload.
Outcome
Using the power of widgets, I was able to reduce the total action steps needed to find the scores of your favourite team by 83%.
Motivation
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Design Principles
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1. Removing additional information like assists, offsides, yellow cards, red cards, possession, and other data that does not help fulfill our user's goals.
2. Applying Gestalt’s Theory of Proximity - spacing of carefully curated information becomes essential to not make the user think!
3. Using the widget and carefully selecting what minimum information can accomplish
our user's goal - we can efficiently enable users to achieve their goals.
Reflection
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